V&A Digital Futures @ The White Building #2: Disobedient Objects
18 Nov 2014

Tuesday 18 Nov 2014, 4.00pm–8.30pm

in the White Building Event Space




Disobedient Objects is the second in the series of the V&A Digital Futures programme hosted at The White Building and co-curated with Rachel Falconer, Head of Art and Technology at SPACE .

Digital Futures is a regular open event and platform for displaying and discussing of work by researchers, artists,designers, companies and other professionals working with art, technology, design, science and beyond. It is also networking event, bringing together people from different backgrounds and disciplines with a view to generating and future collaborations.

The event coincides with the Disobedient Objects exhibition at the V&A and will explore the role of technology, making and DIY media in activism and social change.

The session consists of a showcase by artists, creative technologists and designers whose practices engage in or reflect on the themes circulating Disobedient Objects. This will be followed by a panel discussion covering topics including soft protest, the artist/activist dynamic, and the status of the protest banner as both a fetishised aesthetic and communication object. The showcase remains present for the whole session and acts as a catalyst for discussion.


16:00-18:00 showcase

18:30-20:30 panel discussion and networking


Inari Wishiki is a trust system engineer and has been measuring the probability of an ideal system that casually controls the users, allowing them to lead lives based on contingency. In HOMING PIGEON UNUSED TRAIN TICKET DELIVERY SYSTEM (2014), he attempts to retain and widen a subtle gap in the rail system. Inari shows his use of the term "art" to obtain material and human resources in order to achieve controversial objectives. In Ma-po Man (2014) project, Inari demonstrates his use of an arts organisation as a source of trust in order to safely realise progressive human interactions.


Nina Power received her PhD in Philosophy from Middlesex University on the topic of Humanism and Anti-Humanism in Post-War French Philosophy, and also has an MA and BA in Philosophy from Warwick. She has taught at Middlesex, Orpington College, London College of Communication, Morley College and Roehampton University, where she is also currently a Senior Lecturer in Philosophy. She is a fellow of the RSA and a member of the British Philosophical Association.


Dave Miller’s art work focuses on participation and community; particularly modes of collaboration, political empowerment, challenging control and hierarchies of authorship. He explores the power within narratives, and many voices within a story (heteroglossia). Dave is interested in the aesthetics of protest, and political art; art as a political tool, and the overlap of art and technology - interventions, tactical media, Augmented Reality and aesthetics of augmentation. His work often takes the form of political short stories and drawings, digital, drawn on the computer, or programmed. He makes interactive stories, interactive fictions, hypertext fictions, networked stories, collaborative stories, story generators. He is currently working with mobile storytelling and Augmented Reality.


Tobias Revell is an internationally exhibiting artist and designer whose work looks at critical engagement with technology and speculative futures. He's also a designer with London studio Superflux, a tutor in Design for Interaction and Moving Image at LCC and Design Interactions at the RCA. He's a founding member of Strange Telemetry, a research company looking at critical technology literacy, policy and culture.  


Andres Ayerbe and Camille Leproust / Noot met at the interaction and Moving image course at the London College Of Communication in 2011 and have been collaborating since, with the name NOOT.CLUB. They work at the intersection of sculpture, installation and technology, drawing from a keen interest in socio-political issues and humanism. At the heart of their visual language lie everyday consumer objects and their behaviour, which are hacked and reappropriated in an attempt to subvert the manufacturers/consumers hierarchy and establish a form of ownership over the mass-produced.

NOOT.CLUB have recently been part of Unbinding the Book, a group show at the Whitechapel Gallery in London, and have been commissioned by TANK Form to create a kinetic installation for a Harrods window display; Recent press includes The Guardian, Crane.tv, It’s Nice That and Grafik.


William Fairbrother is a transdisciplinary designer researching flat ontologies in the Anthropocene. Taking an indexical approach, his work exploits the brain's use of metaphor in meaning-making, creating unconventional objects and experiences to communicate theoretical ideas in emotive and nonlinear ways. He is currently studying MA Information Experience Design at the Royal College of Art, he has worked with Sir John Soanes Museum, Science Museum, V&A, DeltaRail, Artichoke, and Imperial College London. His work has been showcased at NODEM 2013 and at IEE VIS 2014 in Paris later this month.


Jae Kyung Kim’s work is informed by design, education and music, considering the communication modes and interfaces between people, objects and space. The projects undertaken during her MA in Information Experience Design have focused on tactile and sensory experience, and her works has been showcased at the Science Museum, the V&A Digital Futures series, and various conferences. Other projects include an experiential installation created in collaboration with a Physics PhD student from Imperial College London, and a research-based design project with Sir John Soane’s Museum.


Priya Prakash is the founder of Design for Social Change (D4SC) and Changify.

D4SC is an urban experience design studio applying data, guerilla research and next generation technologies prototyping everyday services, platforms and cultures for people, places and businesses that impact their futures positively.We work with brands and businesses interested in incubating and creating products/service that seek to affect triple bottom lines without compromising on design, craft, engineering or profit.

Changify is a platform for locals to share all things they love or would like to change in their neighbourhood. People come together when a local calls for a Changify walk to share something they care about. In the walk they discover and work with local businesses to get further support for the issue. People socialise on things they care about by taking photos, exchanging ideas, solutions, skills or making neighbourhood prototypes to get backing from local businesses, city councils, groups and brands to help realise the changes. Changify believes in tapping the power of people and local business to prototype better cities.


Victoria Bradbury’s practice activates objects, bodies and spaces through the use of code as a material, weaving it with the physical. Seeking new modes of making with time, she came to interactive art as a way out of, then back into performativity. At the heart of her practice is a hands-on, experimental process that regards both analogue (physical materials) and digital (code) with equal weight and balance. Bradbury enacts objects as nodes, broadening their relevance by centralizing them as tools to address wider ideas while exploring their role within historical, social, or political systems. She has engaged this strategy while navigating the streets of Beijing in search of every Pizza Hut and while using objects as proxies for accusers in two interactive works that explore historic witch trials through interactive media. Her recent concerns investigate ways in which data and code combine to affect behaviour both on and offline. She also implements new collaborative methods of art-making in forums such as workshops, hacks, and residencies. Bradbury is an artist and curator who currently researches the performativity of code with CRUMB at the University of Sunderland.


and more TBA