SPACE’s new sound art programme, Perlin Noise* challenges assumptions of what contemporary music and sound art are through a range of interventions – including live events, collaborative learning, artist development and digital platforms.
By tracking and reflecting the complexity of the permeable boundaries between sound art, experimental music and networked performance,we invite the audience to listen and experience in new and expanded ways.
This rolling programme invites us to explore a series of sonic interventions, soundscapes and audio prototypes, challenging the idea of what makes up our auricular environment.
* Invented by Ken Perlin in the 1980s, the Perlin Noise algorithm is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size.