Cinema 4D Introduction
5 Sep – 16 Nov 2011

10 Day Course
Date: Anytime
Times: 10.00am to 5.00pm
Price: £150.00
Instructor: Self-Learning

Course Setup
This course consists of 10 video-based lessons. Each lesson is approximately 30 minutes in duration and most include supplementary files and footage.
This course can be taken at any time - for instance every day for 10 days, or once a week for 10 weeks.

Cinema 4D is a versatile and powerful 3D animation tool used by professionals working in broadcast animation, product design, game development and a wide range of other 3D modelling and animation applications.
Specifically aimed at new users to the application, this introductory course will be a practical approach to learning everything needed to obtain a solid foundation in using the application. Some experience of 3D would be advantageous, although not essential. 

After completing this course, you will have an in-depth understanding of the workflow and techniques required to work with Cinema4D in a production environment.

Course Outline

Lesson 1: An introduction to the Cinema4D interface. Working with position, scale and rotation tools to transform objects. Adjusting and creating custom layouts. Introduction to viewport options.

Lesson 2: Working with Parametric Primitive Objects, Splines, Generators and NURBs Generators.

Lesson 3: Working with selection tools and modeling tools such as extrude, knife and bridge.

Lesson 4: Materials, shaders and texture tags. An exploration of Cinema4D's material system. Creating and organizing materials, working with texture tags and the different projection types.

Lesson 5: Lights and Cameras. The main focus of this lesson will look at the different light types, visible lights, shadows and falloff. Using cameras and depth map.

Lesson 6: An introduction to Xpresso. Overview of expressions in general. Working with the Xpresso Editor. Using Set Driver and Set Driven. Creating User Data to control Xpresso.

Lesson 7: An introduction to the MoGraph module. Exploring the various settings of the Cloner object, and then combining this with effectors to unleash the possibilities available with the module.

Lesson 8: Animating objects and cameras, with an introduction to the timeline and the f-curve manager.

Lesson 9: Adding materials to objects, using the Fracture Object in combination with hierarchies of objects, adding the plain effector to wipe text on. Working with layers and creating object presets.

Lesson 10: Background elements using Cloner Object combined with the Step Effector. Look at the MoGraph Color Shader and the Random Effector. Multipass output and composite in After Effects using the 3D data exported from the C4D scene.


0208 525 4330